Dialogue exchanges are kept brief though, and let us get back to exploring in no time.Ĭhatting to characters is the best way to unlock extra money-earning missions, with them asking after certain types of sea creatures to eat, or display in the aquarium. The writing is sweet, with enough charm and humour to get by, if a little too twee at times. It was their life goal to fish and set up shop here, and so three years after the accident we are spurned on by our friends and family to restart the business and help the bay return to its former glory. It’s a tale of redemption and resotration, with our character having lost their life partner after the games opening to the seas. While the town of Moonglow Bay isn’t massive, there are lots of characters to meet, tasks to undertake, buildings to restore, and of course, fish to catch. That slow atmosphere actually gives way to fairly snappy missions and exploration. Push through the opening though (that really isn’t that long all told), and there’s a lot to like here. this tone makes sense, but it’s also definitely an acquired taste that doens’t so much grab us at the off as it does meekly suggest that we can keep playing if we want, but you know, it’s cool if not. Being set in a sleepy fishing town that has seen some hard times recently. It’s slow, there’s a fair few things to learn in an extended tutorial, and the general atmosphere is one of complete lack of urgency. I started off with this tale as I suspect it may be the kind of title that other might bounce off early on. However, this weekend I wanted to give it one more attempt and…I actually ended up really enjoying it. Since then, I’ve tried several times to get into the game for review but each time I bounced off, either distracted by other titles (hello Halo) or simply not finding it gelling with me. Moonglow Bay came out at the end of October, direct into Game Pass.
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